Jump up the platforms to find the suit. Room 1: At first, break the crates found next to the tiger cage and collect the mubber. Then go right and exit this room. Keep floating from tent to tent, starting from the right edge of each canopy some of the jumps are pretty long. Put your Bat Suit back on and float to the top of the steam vent.
Go right across the balloon lifts and clown faces. Head up and then left through the crawlspace. Room 12: This room starts with more geysers and scuba enemies. Afterwards you'll find the clue in plain sight, along with another elevator. Head right through the crawlspace if you need a new suit. When the spike ball swings away, jump onto the next platform and double jump over the spiked ball onto the next ledge. Jump across the gap and punch the Kung Fu block left and into the chute.
Carefully take the next retracting platform at the green position and use Kung Fu Scooby to push the block past the smoke generator onto the red button. The paths join up at a set of six crates. Password displays the most current password used to resume an existing game select the Password option on the game's opening screen. Keep going left to reach a blue ninja, who should be stomped. Take the second floating table up to find a Mubber Machine. Spin the wheel clockwise to raise the platform as high as possible.
After the purple goon, avoid the spiked ball and take the Scooby Snack. Besides avoiding the pistons and other obstacles, don't fall into the pits, unless you want to start the room over. Spin the pinwheel clockwise to open the gate, then head right to the next area. At the end, jump down and left if you need to generate a new suit. Also, you can look to the right side of the screen to find out the number of clues and food items you've found in a level, if applicable. Room 2: Scooby's super sniffer sniffs out a clue in this frigid room.
Quickly float through the next target, onto the balloon platform, and then onto solid ground. Jump onto the cage and quickly onto the clown face. This will be called Level 1. After the platform retracts, jump back on and repeat. Use the trampoline in the spikes to bounce onto the balloon lift. It will slide at you, but it's easy to beat with a good punch.
Defeat the rats if you need a mubber refill. Switch to the Bat Suit and float across the gap. Crush the gate to the right for a clue, then head right into the next area. Jump onto the tiger cage and quickly hop onto the upper platform. Talk to a blonde girl named Marcy. Earn six points to complete the game and add a segment to your life meter. These platforms sink when you stand on them, so be quick.
Standing on this platform, perform a double jump to make the flour fall, then land back on the original platform. Press A in conjunction with Left or Right to change tracks. They'll try to spray you, but they can be beaten with three stomp attacks. Room 4: If you didn't play Shaggy's mini-game, this room will have a pickle. Keep moving to avoid them.
Beat another mummy, pedal clockwise to open the gate, and you'll find the Archer Suit - the last new one in the game. If you need a Kung Fu Suit, destroy the wooden crate and push the big crate as far as possible. Room 7: Scooby thinks there's a clue in this room. At first, head up and left, refilling your mubber at the knight statues. Again, when a button appears on the bottom of the screen, get ready to press that button very soon with proper timing. Use one as a stepping stone over the pit.
From there, jump onto the conveyor belt. Jump across the crates initially, dodging the spiked balls. Talk to a blonde girl named Marcy. Room 2: Scooby detects a clue here. Shoot arrows up the right wall and head right into the next room.